Published: Tue, July 10, 2018
Tech | By

Uncharted's Nathan Drake isn't a bullet sponge after all

Uncharted's Nathan Drake isn't a bullet sponge after all

Uncharted is a cinematic action-adventure video game series where you climb things, shoot things and solve puzzles.

So there you have it, Drake is just the master of the flesh wound, playing the ratio of not getting a vital organ punctured until far too many bullets have flown his way for him to possibly avoid The Grim Reaper any longer.

Those who have played the games will probably imagine that as Drake comes under fire, the red that fills the edges of the screen represent his life draining away.

Until today, I believed that was true of all games where you get shot at.


Jonathan Cooper, an animator at Uncharted developer Naughty Dog, revealed the tidbit on Twitter.

The explanation does require the suspension of disbelief-Drake must be the luckiest person alive, or all of the bad guys in Uncharted are awful shots-but it offers a better explanation than other action games, where characters take physical damage from bullets before slowly self-healing while not being hit.

That's right. When you see the encroaching red ring in an Uncharted game, that is not Drake being physically hit with bullets. A luck-based UI definitely fits the game's swashbuckling tone but asks the question: if Drake's so lucky, how come floors keep crumbling underneath him?

That's a mega-swing! Sidenote I learned on joining the team: Drake doesn't ever take bullet damage. That detail changes the tone of the series dramatically. So while that explanation explains the reasoning behind Uncharted's "luck" system, it doesn't make me any less surprised.

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