Published: Thu, September 13, 2018

Alan Wake is being adapted for TV

Alan Wake is being adapted for TV

Although Alan Wake was released in May 2010 for the Xbox 360, the gaming population hasn't forgotten Wake's adventure through idyllic Washington.

Alan Wake is now one of many video games that have been picked up for TV adaptations recent years in some way, shape, or form including the likes of Life is Strange, Vampyr, and the novels on which CD Projekt Red's The Witcher was based.

"Not only that, but through the years we've worked on multiple game concepts and stories for Alan Wake's world that have never seen the light of day", Lake said.

"Alan Wake was basically a TV series that was put into a game", Contradiction's Tomas Harlan told Variety.


It's still extremely early days, with Contradiction planning to shop the show around next month, but some studios have already shown interest, apparently. "That was Sam [Lake's] vision. It was influenced by The Twilight Zone, Secret Window, Hitchcock, Northern Exposure, a lot of US television", Contradiction partner Thomas Harlan said. Lake also stated that some of the plans and ideas that they had for an Alan Wake sequel might also make their way into the show. Sam is a huge part of this. "We'll be expanding the lore of this insane and dark universe and diving deeper into certain aspects of it than the game ever did".

As Harlan said, the games felt nearly like shows turned into games thanks the first being structured in an episodic format despite being released as a singular game.

For now, fans will have to settle for the new show, which Lake decline to confirm or deny will be canon, citing the need to avoid spoilers. And hey, if the TV show works out, maybe we'll finally get another game?

Lake and Harlan both talked about how important the side characters of the game are, and that while the original game will work as the starting point of the story in the series, they will be "expanding the lore of this insane and dark universe and diving deeper into certain aspects of it than the game ever did." .

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