Published: Wed, October 10, 2018
Tech | By

The xCloud Project Centers Gaming on you

The xCloud Project Centers Gaming on you

Microsoft has unveiled their revolutionary Project xCloud - a streaming service set to bring Xbox One game to mobiles, PC, and consoles no matter where you are.

Ubisoft had already outlined its perspective on cloud gaming earlier in the year; "There will be one more console generation [after Xbox One, PlayStation 4, Nintendo Switch] and then after that, we will be streaming, all of us", CEO Yves Guillemot told Variety in June.

United States tech giant Microsoft is now testing a streaming service for its Xbox console titled Project xCloud.

The games played across the globe now are mostly dictated by the devices used by the individuals. Project xCloud is a major leap for the company as it will provide its users with the Xbox experience through various devices such as mobile and tablet devices. Project xCloud's state-of-the-art global game-streaming technology will offer you the freedom to play on the device you want without being locked to a particular device.

Microsoft stated that they are focusing on delivering an awesome and value-added experience to the existing Xbox players and on enabling the developers to scale to numerous new players across the devices.

Project xCloud is Microsoft's take on Google's Project Stream. Would you use a controller on your mobile or touchscreen?

Compatibility with existing and future Xbox games has been enabled by building out custom hardware in Microsoft data centres. Microsoft's Project xCloud could make it happen. It says the system works on devices paired with an Xbox Wireless Controoller though Bluetooth, and games are also playable using a touch overlay. Microsoft is now testing this service and it will be rolled out for pubic trials in 2019.

Microsoft themselves seem to be sure about the success of such an endeavour, in spite of the complexities they will inevitably face.

"Cloud game-streaming is a multi-faceted, complex challenge". It aims to deliver "high-quality experiences at the lowest possible bitrates that work across the widest possible networks", and that includes a promise for 4G and 5G rollout, too.

The team at Microsoft Research are working towards creating ways to curb the latency with the help of advancement in networking topology and video decoding and encoding.

At the moment, the tests are running at 10 megabits per second, and the test will become public sometime in 2019.

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